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Now using the IPR Interactive renderer, i’ve played about with different textures and settings looking for different parts of the skin. So let’s load up maya and experiment with some of maya’s Procedural textures, it’s always good to experiment and try different things. But for this tutorial I’ll be using some of Maya’s Procedural textures as a base for our bump layer. Now usually I would start painting the bump details and it can be hard some times to make a start.
MAYA 2017 PAINT EFFECTS SKIN
I should just say you always need good reference for making textures, here is the picture i’m using for reference, i’m not going for a nice clean skin texture, quite the opposit. Now i’ve screened the uv map over the gray layer and turned down the opacity. I’ve made a gray 50% gray layer, below the uv map layer. Lets first load the UV map into photoshop. I’ve thought up a few ways to make it easier to make a bump map, it won’t be the best, but it should be quite easy to make and follow if you have Maya that is. This tutorial is aimed at beginners so the bump map won’t actually involve to much painting. Now lets load up photoshop and make a start. I only have a mouse so it’s not so easy painting nice bump details and can take a lot of time, but we’ll make it -). I will be starting with the bump map because its usually the base for the other maps, now if your have Graphics tablet your probably find adding nice bump details far easier, then using a mouse. Some of these maps I just use as part of my shader, please remember you don’t actually need to make all these maps, this is just what I use. The maps I will be making for my head will be: Now I’m not really, going to go into great detail of what each map does, please read the above texturing links by Leigh she can explain them far better then i can.
MAYA 2017 PAINT EFFECTS PC
I’m using texture size of 3000 because of one that’s probably the limit of the memory I have for my PC also I plan to do some large renders of the head and 3000 by 3000 should be fine. If your just learning and practicing you do not really need to go this big, a texture size of 1000 by 1000 or 1500 by 1500 will be just fine there’s just no need putting in extra detail when its not needed. I will be working in a texture size of 3000 by 3000. which I shall be using as a guide for painting.
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Here is a picture of the UV Map for my head. Ok that’s some useful links for you, now I can make a start. Leigh van der Byl has written a lot of good information on texturing and what different maps are used for. Now it’s not very in depth, so i’ll provide a few links to some other uv tutorials.Ĭhris Kniffen has written a good one for maya users Link.Īnd here’s a link to a good uv mapping thread on cg talk.
![maya 2017 paint effects maya 2017 paint effects](https://i.ytimg.com/vi/gO1NbUFYkKc/maxresdefault.jpg)
In my last tutorial I went though how I set up my uv’s. Now I will be working in Photoshop, I should first say that for a good texture, you need a good UV map with a minimum amount of stretching. In This one I will be texturing the head of the character I made in my modeling tutorial. Hello there, Welcome to my Third tutorial.